30 Floors Up

Day by Day

30 Floors Up Day by Day

Objectives from Night 0 to Day 8

Last checked Nov 6, 202630 Floors Up guide team

Quick answer

The objective at the top right changes every day, and each one is a lesson. Night 0: store water and let Daniel in. Day 1: keep watch, stay quiet and keep the door locked. Day 2: fill every container before the taps stop. Day 3: prepare the entrance and brace it. Day 4: a quiet day, power's gone. Day 6: collect rainwater. Day 8: keep the home running. That's the first 8 days of 100.

Key facts

GoalSurvive 100 days (game description)
Days covered hereNight 0 to Day 8
Where to lookObjectives list at the top right; Tab hides it
First warningsWater goes first, then power, in the footage
Door adviceFurniture braces hold better than a lock alone
RestSleep in the bed, couch or mattress you chose
30 Floors Up Day by Day
Day by Day: frame from a player video

Video

“Roblox Experience 30 Floors Up By Dateline NBC Basic Overview [0 Robux] 👾Discord🔗” by MBT on YouTube.Watch on YouTube

Each step below has a “Watch m:ss” button that plays this video from that moment.

Step by step

  1. Night 0 · 19:15

    Look around the apartment

    Objective: Look around the apartment

    • It's "the last normal evening". Walk through the rooms; the TV is on in the living room.
    • A breaking-news cut-in reports a disturbance downtown and tells residents to stay indoors. At 19:30 the TV says Signal lost.
    Look around the apartment
  2. Night 0 · 20:00

    Store water while the taps still run

    Objective: Store the filled bucket on the metal water rack

    • Pick up the Cleaning Bucket under the kitchen sink.
    • Put it inside the bathtub and turn on the tap.
    • When it says Full, turn the tap off, pick the bucket up and carry it to the metal water rack in the living room.

    In a 4-player run from STVELAW, the group filled extra pots and buckets the same way.

    Store water while the taps still run
  3. Night 0 · 20:10

    Gather the apartment's food

    Objective: Gather the apartment's food — Pantry: 0 / 19 portions

    • Open the fridge, cupboards and the shopping bag and carry every food item to the pantry shelves.
    • The counter at the top right shows how many portions are stored (19 in MBT's apartment).
    • Tinned food needs a can opener before you can eat it.
    Gather the apartment's food
  4. Night 0 · 21:30

    Lock up for the night

    Objective: Lock up for the night

    • Lock the entrance.
    • Check the peephole (R).
    • Choose a sleeping place: bed, couch or mattress.
    Lock up for the night
  5. Night 0 · 21:30

    Answer the door and let Daniel in

    Objective: Let Daniel in

    • Someone knocks and a timer shows how long they will wait (62 seconds when it appeared in the video).
    • Check the peephole, unlock (F) and open the entrance, then close it behind him.

    Daniel's advice once he's inside: "Keep the noise down and they stay put."

    Answer the door and let Daniel in
  6. Day 1 · 08:55

    Plan today's rations

    Objective: Plan today's rations

    • Open the guide → Rations to see how long your food and water will last.
    • Drink from the Sealed 2 L Bottle (hold F). The game shows how much you drank: 0.5 L per sip in the video.
    • You can talk to Ruth Okafor in the building (press E).
    Plan today's rations

Objectives we saw, in order

Day and objectiveWhat it says
Night 0: Check the televisionThe news has cut in; something is happening downtown.
Night 0: Lock up for the nightAnswer whoever is at the door, lock the entrance, check the peephole, choose a sleeping place (bed, couch or mattress).
Day 1: Keep watchSupplies are counted. Stay quiet and keep the entrance locked.
Day 2: Fill every container before the taps stopA counter shows stored clean water, for example 141 L.
Day 2: Wait for 19:00Static for now. Turn the radio off to save the batteries, and back on just before seven.
Day 3: Something is gathering in the corridorCheck the peephole. Prepare the entrance before they come.
Day 3: Brace the entranceDrag the couch to the marked brace position, then add more furniture. A chair can jam the handle.
Day 3: Food for Mara's radio / Mara's radioHand Mara 2 portions across the balcony gap, then switch the radio on at low volume shortly before 19:00. Close the doors; loud radios draw them in.
Day 3: The attack has endedRest and repair. Furniture braces hold far better than a lock alone.
Day 4: A quiet dayThe building is silent without power. Look after the home, and look around it.
Day 5: Day 5Inspect supplies, keep defences up, and rest at night.
Day 6: Collect rainwaterSet an open bucket on a balcony bracket. Rainwater is untreated.
Day 7 to 8: A quiet morningNo extra text in the footage. In the 7 Tips run, Arthur Hale and Eli are met during this objective.
Day 8: Keep the home runningCheck water and food in the guide. Repair and brace the door before night.

The pattern of the first week

The first days are about running out. Water is the first to go: Night 0 tells you to store it while the taps still run, Day 2 tells you to fill every container before they stop, and Day 4's objective says the building is silent without power. By Day 6 you're collecting rainwater and treating it.

Each warning arrives a day or two before the thing it warns about, so doing the objective early is the whole trick. The same advice is written in the in-game book: store water before the taps stop, and count tomorrow's food before eating extra today.

Day 3: the door

Day 3 is the first time zombies come for you. Something is gathering in the corridor, you check the peephole and prepare the entrance. The brace objective is specific: drag the couch to the marked position, then add furniture, because a chair can jam the handle.

After the attack the game states the lesson itself: furniture braces hold far better than a lock alone. By Day 8 the objective is to repair and brace the door before night, so the barricade needs upkeep.

What we haven't seen yet

This page covers Night 0 to Day 8. Day 9 to Day 38 are on the later days page. The game description promises 100 days, rooftop shelters, escape plans and a choice between waiting for rescue and risking a way out, and we haven't seen Day 39 onward or an ending. We'll add them when a video shows them.

Day by day tips

  • Do the objective the day it appears; the next problem usually shows up within a day or two.
  • Fill every container on Day 2 even if you think the taps are fine.
  • Don't wait to brace the door: check the peephole when the corridor warning appears, then drag the couch.
  • Keep the radio off until just before 19:00 to save its battery.
  • Keep a bucket and treatment tablets ready for rain on Day 6.

FAQ

How long is 30 Floors Up?

The goal is to survive 100 days, according to the game description.

What happens on Day 3?

The objective reads Something is gathering in the corridor. You check the peephole, prepare the entrance and brace it with the couch and more furniture before the attack.

When do the taps stop?

The footage doesn't give a day. Night 0 and Day 2 both tell you to store water before they do.

What do you do on Day 6?

Collect rainwater: set an open bucket on a balcony bracket. The game says rainwater is untreated.

Is there an ending?

The description says you choose your escape and asks whether you will wait for rescue or risk a way out. We haven't seen an ending in the videos we checked.

What if my objectives are different?

The numbers (pantry portions, stored water) change per apartment, but the objective names matched across three runs.

Sources

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